The gun holds 8 rounds per clip, and can fire up to 3 times per turn. Damage d6W. Range Increment ft. Mal usually wears the long Browncoat that instantly identifies him as a former Independent soldier to any war veteran.
Fightin Type Major Asset - Mal is always ready for a tussle and can handle himself in a fight. Friends in Low Places Minor Asset - As someone who engages in clandestine dealings, Mal knows lots of smugglers, thieves, and lowlives. Leadership Major Asset - Mal has a tendency to inspire loyalty in those who serve under him.
Tough as Nails Minor Asset - Mal can take more punishment than most folks, leading some to underestimate him. Deadly Enemy Minor Complication - A psychotic crime lord with a penchant for robbing trains is hunting Mal down, seeking revenge. Credo Major Complication - Mal has a strong personal code of honor that he will not violate, which includes honoring his side of an agreement whenever possible.
Loyal Minor Complication - Mal is devoted to his crew and former Browncoats he served with in the war. Prejudice Minor Complication - As a former Independent soldier, Mal takes an irrational dislike to Alliance feds and military officers.
Things Dont Go Smooth Major Complication - Mal has absolutely terrible luck, with even the simplest plans somehow going awry. Find a ship. Find a crew. Keep flyin. I found a ship, name of Serenity. I found a crew. Some I didnt go looking for, but theyre here and so long as they work to keep us flyin, theyll stay. Names Malcolm Reynolds.
Im captain of Serenity. Some call me Mal. Others call me Captain. I answer to both, so long as its understood whos in command. Which would be me. I was born on Shadow. Family owned a ranch there. Mother raised me, along with a few dozen hired hands. She saw to it that I had a goodly amount of schooling, though thats nothing I brag on.
Our hired hands saw to it I had a good amount of schooling, too, though not of the same sort. My mother taught me to play the gentlemans part at a fancy dress ball. The ranch foreman taught me how to shoot my way out of that fancy dress ball, if I had to. Mother raised me to be a man of faith. I lost that faith in Serenity Valley. Found something else there, though. More on that to come. The central planets governmentthe Alliancewas always trying to meddle in our affairs.
Their meddling got worse and worse and finally some of us lost our stomach for it. When the Unification War broke out, I volunteered for the side that believed a man should be able to live his life pretty much as he wants, so long as he doesnt take to harming others, with no one havin the right to tell him what to think or how to think it. Our side was called many things, Independents, Browncoats. Our side lost. I was Sergeant Malcolm Reynolds then, of the 57th Overlanders.
We were stationed on Hera, in Serenity Valley, during what turned out to be one of the bloodiest battles of the war. We held out against overwhelming numbers for seven weekstwo of those after our sorry-assed commanders had surrendered. Took sixty-eight percent casualties. Me and Zoeher as is part of my crewwere the only two as came out of the 57th breathin. I wont say alive. It was there I found that all a man should put his faith in is his ship, that which keeps him flyin.
Thus, the name, Serenity. As for knowin some things about me. Im a man of my word. If I take a job, I do the job. When I do a job, I get paid. If that dont happen, theres like to be trouble. I keep to the border planets, mostly. Stay away from the Alliance. Ive been bound by law five times and the experience was not pleasuresome.
Charges never stuck, though. Im still flyin. Conversation with Malcolm Reynolds. Hogleg - Zoes weapon of choice is handy both for shooting ornery folks and using the butt as a club. It holds up to 10 shells at once, and can fire up to 2 times per combat turn. Damage d10W. Range Increment 10 feet. Armor - Whenever Zoe know shes walking into danger, she wears a ballistic mesh vest for protection. It converts up to 4 Wounds from any gunfire attack to Stun, but slows her down slightly, reducing her Agility by 1 step for Athletics-based actions.
Zoe usually carries a utility knife Damage d2W , a small compass, and a small personal comm-set that is tuned to Serenitys standard frequency.
Steady Calm Major Asset - Zoe always keeps a cool head in dangerous situations. Loyal Minor Complication - She would do most anything for her captain and her husband Memorable Minor Complication - Zoes exotic beauty makes her stand out in the memories of most folk. Prejudice Minor Complication - As a former Browncoat, Zoe carries smoldering anger toward Alliance government officials, law enforcement, and military.
First known to me as Corporal Alleyne. She was and is my right hand. She is as true a friend as a man can ever have. Ive trusted her with my life more times than there are stars in the black. As to her raisin and upbringing, I guess shell tell you about that if she thinks it needful.
What she generally says is that she was born in the black, raised to life aboard a ship. Like me, she volunteered to fight the Alliance and, like me, she was in Serenity Valley. Like me, she came out breathin. Our views on life being much the same, she agreed to throw in her lot with me and come on board Serenity as First Mate. I must say that Zoe didnt seem to think much of the ship when first she set eyes on her. Nor did she think much of the man I hired as our pilot, a fellow called Wash.
Ive got to admit that he did take some getting used to, what with his palm tree shirts and fairly constant wisecracking, but, as I told her, he is good at his job.
And Im the captain. Well, Zoe and Wash flung Chinese cusswords at one another on a regular basis and I thought that probably bullets was like to follow until I took to noticin that all their rows seemed to end up in the bunk of one or tother.
Before I know it, Zoewho can creep up on a man and slit his throat so fast and so silent that hes in the Bad Place before he knows what hit himstarts getting all melty and tearsome whenever Washs name comes up.
And he turns into a moon-brained calf at the sight of her. I dont recommend shipboard romances, as they tend to complicate things, but glad to tell they set about marrying each other, a sure-fire way to cure romance if I ever saw one. Now that theyre hitched, were mostly back to normal, what with the Chinese-flingin and the bunk-sharing. Theres a store of love between them, but since it doesnt get in the way of the flyin, Im fine with it.
Zoe is still my right hand. She and me stand back-to-back, always. Wash doesnt normally carry a gun. Hes typically dressed in a Hawaiian shirt, blue jeans, and sneakers. His billfold contains an Alliance 5 credit note and his shirt pocket holds a pack of cinnamonflavored chewing gum.
Lightweight Minor Complication - Wash gets drunk easily, and succumbs to other assaults on his constitution more quickly than most. Sharp Sense Minor Asset - Keen eyesight is a great advantage when flying. Talented: Pilot Minor Assset - Wash took to flying like a duck to water not that he ever got to see a duck on his home planet, but hey.
Wash often tells those that care and those that dont how he was raised on a planet that was so polluted he never saw the stars. Only black he saw came belching out of a smokestack. He says he turned space pilot for one reason and that was to breathe clean air. Given that space is a vacuum Well, Wash thinks its funny.
He came to me with the reputation for being one of the best damn pilots in the Verse and I will say for him that he has more than lived up to that high claim.
Which is the main reason I overlook such things as his taste in wearin apparel, that tends to run to the garish and bright-colored, and his toysnamely dinosaursthat have frequent rows on top of the control panel. Wash can fly anything thats space worthy and more than a few things that aint. He can land this ship on a pocket handkerchief, should you care to set one down here on the bar. He can make Serenity give him more than shell give anyone else, cept maybe me. Wash is a man I can count on to stay with the ship when Jayne and Zoe and me are out on a job.
I know staying behind aint easy for him. I know he worries about his wife considerable. I also know that Washll be where I need him to be when I need him to be there. And thats not nothin. Pistol - Jayne has an impressive gun collection and this piece is reliable and can be easily concealed. It holds 8 rounds per clip, and can fire up to 3 rounds per turn. Vera - Six men came to kill Jayne one day, and the best of them carried a customized Callahan full-bore autolock. Its now his very favorite gun, and he named it Vera.
Vera can fire as single-shot or burst up to three times per turn, or full autofire as a full-turn action. Damage d8W. Jayne wears a t-shirt, trousers, and boots with a combat knife Damage d4W tucked away just in case. Crude Minor Complication - Jayne is given to rude behavior and foul language. Good thing the Capn dont pay him to talk pretty. Fightin Type Major Asset - A professional mercenary, Jayne can handle himself in everything from a barroom brawl to full-scale gunfight.
Greedy Minor Complication - Jayne loves money more than most anything else. If the moneys good enough, hell get stupid. Intimidatin Manner Minor Asset - Jaynes physical presence and mean scowl can intimidate folk who dont know him. Tough as Nails Minor Asset - Jayne can take more punishment than one might expect. Dont know much about Jayne Cobb, cept that his mother is still livin and must think right highly of her son, cause she knits him these cunning little hats and sends them to him via the post.
He must think right highly of his mother, cause he wears them. Jaynes not got over much fryin in his brain pan, if you take my meaning. He does know one thing inside out and upside down and thats guns. Fact is, when Zoe and I first met Jayne, we were both of us staring down the wrong end of his gun after he and some fellows he was runnin with got the drop on us. Now I could see right off that Jayne was the type of man what would always sell himself to the highest bidder.
Just had to keep him listening long enough to promise of ten percent of the take and his own bunk. Jayne concluded a shift of allegiance was in order, along with a shift in his gun barrel from me to his late partners.
Hes been flyin with me ever since. Jayne can handle any sort of firearm ever made. Theres none better at shootin, cept maybe me.
Hes right handy with his fists, too. And he plays the guitar. Not sure why. Downside to Jaynehe has a crude mouth, a quick temper, and hes not altogether what you might call trustworthy. Hes had a couple of chances to sell me out, but so far, the money hasnt been good enough. One day the money will be good enough. When it comes, that day will be an interesting day for us both.
Kaylee doesnt carry weapons unless the situation is dire. She wears a pair of loose-fitting trousers, work boots, and a brightly patterned blouse. She loves things with flowers! She usually carries a tiny screwdriver in one pocket. Combat Paralysis Minor Complication - Kaylee tends to freeze up when bullets or fists start flyin. Mechanical Empathy Minor Asset - Kaylees intuition regarding machines borders on the supernatural.
Straight Shooter Minor Complication - Lyin may be easy for most folk, but Kaylee is normally honest and straightforward. I had a genius mechanic before Kaylee, fellow named Bester. Seemed promising enough at first, but kept dickin around and offering up excuses instead of keeping us in the air. One day, I had reached the end of my considerable patience and went to the engine room to have words. I was not pleased to find him enjoying the naked company of a young local when he was supposed to be on the clock and, being plain-spoken, I said as much.
Bester offered up yet another excuse and then it was as this young girl, who looks like someones baby sister, up and tells me that she knows whats ailin Serenity. Not only that, but, soon as she sorts her clothes out, she fixes the problem on the spot. I fired Bester on the spot and hired Kaylee.
She has a way with machines goes beyond book-learnin. They talk to her, so shes says. I know for certain that Serenity talks to her way more than my boat talks to anyone elseincludin me. If our Kaylee has a fault, its that she hasnt really learned that Im a bad man and that the Verse is a bad place filled with bad people who aim to do me and mine harm. Kaylee is under the mistaken impression that I have a soft heart or, rather, that I have any kind of heart at all.
Still, I have to say that her cheerfulness is welcome around the ship, though it does scrap a might on the nerves sometimes. That and shes gone all squishy and lovesome over the young doc, Simon Tam, former passenger and now crew.
Im hopeful shell outgrow it. Hair Pin - While Inara doesnt carry a weapon as such, she sometimes wears an ornate hair pin that can be used as a dagger when necessary. Damage d2W. Bolt Thrower - Inara owns and is proficient with a bolt-thrower, a newtech weapon that uses the same skill and discipline of a bow but fires with nearly the force of a bullet. She may fire it up to 2 times per turn. Damage d6B. It takes 4 turns to assemble the bow. Allure Minor Asset - Inara is beautiful, and is trained to use her presence to its best advantage.
Credo Minor Complication - The privacy of her clients and the importance of keeping her commitments are two things Inara will not breach without great reason. Friends in High Places Minor Asset - As a respected Companion, Inara has contacts among many rich and powerful people on many worlds and moons.
Memorable Minor Complication - Inara is a singular woman, one who tends to stand out in a crowd and in memory. However, it comes with a few responsibilities, as well.
I can see you expressing some astonishment that we had a registered Companion on board Serenity. She wasnt a member of the crew, as such. Inara rented one of the ships shuttles, not that youdve recognized it for a proper shuttle, what with the fancy rugs and the velvet pillows, gold-gilt trappings and silk sheets. The business arrangement worked out fine for both of us. Her rent money helped keep Serenity flyin, while being aboard meant she could travel from planet to planet, where she met and entertained high-class, high-payin clientele.
Did I mention she was a whore? Inara helped me in other ways, too, though not what youre thinkin. She made it a rule to never service the crew. There are some planets that wouldnt let Serenity land without her credentials smoothing our way. For that reason, I called her the Ambassador call her other names less polite when I want to rile her.
And I do take considerable pleasure in riling her! I have to say, though, that Inara is a puzzle to me. Why would a beautiful Companion, who was, as Ive heard rumored, on her way to becoming a High Priestess in the Guild House on Sihnon, choose to fly the black with lowlife such as ourselves? Why would a woman of her beauty and brains and talents, who could be sitting in the lap of some rich client dining on strawberries and cream, choose instead to eat canned protein at our table?
Not to mention her life being endangered on more than one occasion when one of our jobs got a bit out of hand. Why would she? Fact is, she wouldnt. Wouldnt choose to be with us, that is. The Ambassador left us for good and all, so she says. Gone to train more little high-class whores. The crew misses her. A few more than others. Kaylee almost forgets how to be cheerful.
As for me, Im relieved. One less Conversation with Malcolm Reynolds. Though Book has displayed proficiency with all manner of firearms, he does not carry a weapon of any kind. The only possession he has with him at all times is his Bible, though he is known to sometimes smoke a long-stem pipe and he keeps an unlabeled Alliance IdentCard in his pocket. The only hint of his true identity lies on the IdentCard he carries in his pocket. Credo Major Complication - Book not only believes in Christian ideals, he practices what he preachesfollowing the Ten Commandments.
He will sometimes skirt the edge of his rules if the cause is worthy. The Bible may have specific rules against killing, as an example, but it is a mite fuzzier on the subject of shooting kneecaps. Religiosity Major Asset - A Shepherd less than two years outside the cloistered life of the Bathgate Abbey, Book is easily recognized as a man of God by his manner of dress and long, bound hair.
While some dont take kindly to preachifying, most will treat a man of the cloth with respect. It was Kaylee, as you might figure, that landed us with a preacher on board Serenity. Now, Ive nothin against God, so long as He doesnt mix himself up in my affairs. And so long as Shepherd Book kept his sermonizing to those as wants to hear it, I had no problem with him shipping out with us.
The Shepherd came on board at the Eavesdown Docks on Persephone. Said hed been doing his shepherding at the Southdown Abbey and hed been out of the world for a spell and would like to walk it a while. Kaylee took to him right off and brought him on board as a passenger. He paid his way with toolittle cash and a load of fresh garden stuffs, which, I must admit, tasted fine after months of eatin protein boiled, protein baked, and protein barbequed.
It come as somewhat of a shock to Shepherd Book when he discovered how me and mine earn our living. And he was fair knocked flat on his backside when I introduced him to the Ambassador. I dont expect he figured to find a whore among his travelin companions. I must say, though, that the Shepherd evened up the surprise score when he proved to be far and away more skilled and knowledgeable about fighting and guns and tactics and lawmen than one ordinarily looks for in a man of God.
Besides being of considerable worth in a fight, Shepherd Book was a better than ordinary cook and the rest of the crew came to like him. He and Jayne spotted each other lifting weights.
The Shepherd and Inara held forth about the ways of the Verse. She being a Buddhist by trade, their conversations were probably interesting to those who could stay awake. So long as he kept his Bible-thumping to himself, I had no problem.
If he didnt see fit to talk about where hes walked in this life, I could honor that. Youre askin where the Shepherd is now. He left Serenity. Perhaps he saw that hed done all he could in the way of salvation for us and he might ought to turn his attention to those in want of saving.
We set him down at a mining colony on a backwater moon. Hope he finds what hes lookin for there. Simon does not generally carry weapons of any kind, unless one counts the scalpel in his Doctors Bag. He wears the clothes he took with him from his previous life, which are the style of the upper class on Osiris. This, sad to say, makes him often stand out on the border and outer planets. While he was once a wealthy doctor, he now has only 25 Alliance credit notes left of his previous fortune, and usually spends his earnings as the resident medic of Serenity.
Deadly Enemy Minor Complication - Simon is a wanted fugitive as a result of rescuing his sister from an Alliance-controlled facility , with warrants flagged monthy on the Cortex. Easy Mark Minor Complication - Perhaps its a result of a sheltered upbringing, but Simon never expects deceptionan easy target for betrayal and pratical jokes. Loyal Minor Complication - Simons first instinct is to protect his sister, an impulse that goes so far that he ignores or pushes aside anything or anyone that he might want for himself.
Steady Calm Minor Asset - Even with the dangerous and unusual situations that seem to crop up as a member of Serenitys crew, Simon keeps a cool headlooking for his moment. I dont mind saying that I took against the young doctor from the very start. Maybe it was the way he dressedall wealthifiedor the way he talkedall educated. Or maybe it was the fact that he chose Serenity as his ticket off Persephone. Though the ship looks fine to me, others tend to see her as sort of beat-up and disreputable.
Not exactly the type of luxury cruiser I would guess the young doctor is accustomed to flying. I was suspicious of him from the start and I took considerable less to Simon Tan when I discovered that he landed me and mine in a. Heres the docs story, as he told it to us. If its a little vague, I dont press him for the fine details. When youre wadin hip deep through cow mi tian gohn, youre not much interested in the color of the cow. Simon Tam was one of the lucky ones. He was born to money and brought up with his sister, River, on the wealthy core planet of Osiris.
Highly intelligent, Simon waltzed through medical school and, at a young age, was on the road to being one of the most respected and admired and well-paid surgeons at one of the most prestigious hospitals in Capital City. Simon was smart, but his little sister, River, was a hundred times smarter. There wasnt anything she couldnt do, from dancing to theoretical physics. Lookin for an education program to challenge her, she went off to some high-powered Academy run by the Alliance.
All was fine at first, and then Simon started receivin letters that made no sense. On closer inspection, however, he discovered they were written in code. River told him that people were hurting her and she had to escape.
Simon had money and he had influence and he spent both liberally to help free River. She was cryogenically frozen and shipped to Persephonea place you go when you dont want to face a lot of questions, such as what do you have in that large box, sir? Turns out, sadly, that the Alliance wants his sister back.
They want her back so bad that theyre not only offering good money for her, theyve papered the Verse with wanted posters on these two. Now I dont mind makin trouble for myself, cause I generally get paid for it. I do mind others makin trouble for me. Ive been tempted more than once to let Simon and his sister take a stroll in space without benefit of suits, but, Ill say one thing for him, the young doc is good at his job.
And since our means of earning a living leads to a certain amount of scrapes and bruises, not to mention gunshots to the belly and the occasional knifing, I have decided to keep him on board. Its fair to say that some of us might not be here to breathe the air if it werent for the young doctor. So far, hes earned a place on my crew. Not sayin thatll last. But so far Note: This version of River is designed to be balanced with the rest of Serenitys crew, and may not match her abilities as seen in the film.
River is not allowed to carry weapons on-board Serenity after a few unfortunate incidents involving knives and guns , and does not carry anything other than random objects that catch her curiosity. Shes not even given to wearing shoes, either. Deadly Enemy Minor Complication - River has been pursued by the Alliance government including specialized agents and contracted bounty hunters since her escape from the Academy with the help of her brother, Simon.
The Alliance seems to be ready to do most anything to re-acquire her. Leaky Brainpan Major Complication - Whatever happened to her at the Academywhich certainly included unusual brain surgery, drug therapy, and psychological conditioninghas left River with an altered reality matrix.
She perceives the world differently than most folk, and has trouble communicating with others. Loyal Minor Complication - Simon gave up everything he had and risked his life to save River, and now she would do anything for him. Memorable Minor Complication - River, with her unpredictable behavior, mood swings, and bare feet, tends to stick out in most folks minds. Reader Major Asset - River is able to sense the world and thoughts of those around her with supernatural sensitivity.
She does not have the know-how to shut her abilities off, however, and doesnt always understand what she sees or hears. Total Recall Major Asset - River makes her gifted brother sometimes look like an idiot child. She remembers everything she sees and hears, making some things come as naturally as breathing. Traumatic Flashes Major Complication - The abuse River suffered at the hands of the Alliance government, along with terrible secrets buried deep in her psyche, has left her with terrifying flashbacks and nightmares.
These strike when unknown triggers set them off, or for no reason at all. Whimsical in the brainpan. Thats the polite way of describing her. The notso-polite way is to say the teenage girls flat-out crazy. She hears things that no one says, sees things different than they truly are. One time she shot three people clean through the head with a single bullet each and her with eyes closed. Shes a reader, Ive come to believe. She reads minds.
The doc, her brother, Simon, did a scan of her brain and discovered that the Alliance went in and cut on herfor what reason, best to ask them. Shes quick-thinking, if sometimes odd-thinking.
She does have her quirks, such as taking it into her head to slash Jayne with a knife because she didnt like the color of his shirt. Truth is, we never know what Rivers going to do next, and while that does perk up our lives, it is a mite unsettling.
We never know but that we could wake up some morning to find shes murdered us all in our bunks. Still, none of us is perfect and River does have a kind of way about her, when shes not stabbing folk, and so long as the doctor keeps her drugged up and does his job, she and he can remain part of Serenity. You see, its occurred to me that there are times when a girl with the ability to read minds might come in handy in our line of work So, naturally, almost everyone on board the ship turned out to see him.
Anyone know who he is? The man came on board alone, leaving his two body guards outside the Firefly. Inara was there to greet to him and guided him through the ship to her private shuttle. She cast the crew a baleful glance as she glided by. Oooh, if looks could kill, said Wash, hanging over the rail above the loading dock, wed all be laid out in our coffins.
I have no idea who he is. And I dont blame Inara, said Simon, the young doctor, walking past with his sister. He paused long enough to comment. Ogling this man is rude and indelicate. So no one knows who he is? Mal persisted. Ive got a gut feeling River placed her hand on the rail and stared down intently at the man. He has a daughter, she said suddenly.
He is his daughter. So you know him? Mal asked her, interested. No, said River, regarding him wide-eyed. Do you? But you just said Come along, River. Simon took firm hold of his sister. We have better things to do than to stand here gawking.
He led River away. All the while, she kept her gaze fixed on the man, even craning her head to see him as Simon gently urged her back to their quarters. She said he was his own daughter. Jayne muttered, leaning over the rail. He thought about this, then twisted around to look at the others. Aint that impossible? That cant be his own hair, Mal muttered. I think hes real pretty, said Kaylee. That wavy black hair with those touches of gray at the side.
Hes not so old, neither. He and Inara make a sweet couple. Wasnt for that moneyed suit and store-bought hair, no one would look twice at him, Mal returned. I ask again, in case no one heard me the first time.
Anybody know anything about him? Inara confides in you. What did she say about him? If she did confide me, it would be a confidence, Kaylee returned. That means Id be honor-bound not to tell. Youd tell your Captain if your he ordered you, said Mal, half serious and half not. But my Captain wouldnt order me cause he knows that wouldnt be honorable and my Captains an honorable man, said Kaylee. No, he aint, said Mal. Kaylee patted his arm. Got to go, Captain.
That compressors still acting up. She hurried away. Whatever gave her the idea that I was honorable? Mal asked, looking around. I know that man, said Shepherd Book suddenly. Yeah, so? Mal prodded. Who is he? Shepherd Book cocked an eye at Mal. Are you going order me to tell you, Captain? Cant rightly do that, I suppose. I knowShepherd Book pausedthat he is Inaras client and that if she had wanted us to know, she would have told us. Opening his Bible, he walked off, absorbed in his reading.
Mal gazed after him. Is there something wrong with me? Seems like a captain should strike terror into the heart of his crew, make them want to tell him things. I shake like a leaf, sir, every time you open your mouth, said Zoe. Me, too, said Wash, putting his arm around his wife.
Im completely and utterly intimidated by your forceful and dangerous presence. Thats good, said Mal, hooking his thumbs in his suspenders. So you two will tell me everything you know about this guy. Zoe and Wash exchanged glances. No, sir, said Zoe. Well be in our bunk should you feel like having us whipped, Captain, added Wash, and the two hurried off. Youd tell me if you knew who he was, wouldnt you, Jayne? Mal asked the only person left.
I would, said Jayne, then he added with a wink, cept Inara paid me not to. Grinning, he sauntered off. Theres definitely somethin wrong with me, Mal said to himself and he shook his head.
Plenty of folk who want to explore the Verse will be eager to role play the crew of Serenity. After all, they are familiar characters, and odds are most of us can relate to at least one of them. Its a great way to start playing the game. Could be youre interested in creating your own characters.
Ideas spin through your head. Perhaps your character is a hired gun, lured into danger by the thought of quick money. You might fancy a pilot, someone who escaped a Reaver raiding party and is now haunted by the tortured screams of her dead shipmates. You might even want to play an Alliance ofcer, bound and determined to bring these damn rebels under control regardless of the fact youre on the run for desertion!
Role playing a familiar character such as Jayne or Kaylee can be fun, but one of the most rewarding elements of role playing is creating and playing a character that is your own. A bunch of stats written down on a sheet of paper can fast become a living, breathing person, someone you know inside and out.
The story you imagine for this person expands over the course of the game. And it is yours! Its as much fun as pulling a Crazy Ivan. Jump aboard and well get started. Remember, though, the player characters in this game are called crew for a reason. They work together as a team, for survivals sake if nothing else. Zhu tamin ya min zhu yi, as they say. And watch your friends backside, as well! Campaigns can vary almost as much as a ships crew.
Your group could all be members of the. Alliance or your group could be the owners and staff of a dance hall. Ideas for these types of campaigns can be found in Chapter Five: Keep Flyin. Since these types of campaigns are more complex and take more time to develop, were going to start with the easiest and likely the most popular.
You and your crew are sailing the black aboard a ship. Since your game group makes up the ships crew, youll want to ll important roles to keep her ying. Cover the basics rst, and perhaps one day youll be able to afford a decent cook. Pilot: Most folk can ride a horse, but you want a professional jockey to ride the money-race. Likewise most space travelers can y a ship, but when the Alliance is on your tail or youre skipping through a debris eld or trying to hold it together after the primary buffer panel ies off the nose during reentry, you want a capable pilot.
It aint enough to know which buttons to push and dials to turn, its love that keeps a boat in the air. Mechanic: High class folk like to call them engineers. No matter what name he goes by, someones gotta keep the engine turning. Whether he comes all educated or just has a knowing way with machines, a ships mechanic should know the boat from stem to stern.
Things never seem to go smooth out in the black, so the person doing the xin should be ready to improvise at a moments notice. Ship might break down a long way from civilized parts, and wu de tyen ah help you if you cant make full burn when a Reaver ship shows up. Medic: If you run a peaceful passenger boat, you might well think you can make due with a simple rst aid kit. Course, even passenger liners can get hijacked by scrappers or hit by Reavers.
And then theres the inevitable gun ght that breaks out in the casino over a hand of poker. Best to have someone who can extract bullets, put a weave on cuts, and knows which salve will best heal ashburns. Experienced trauma surgeons are a rare nd. Still, the war created plenty of trained combat medics who will sell their skills for the right price. Security: Someone on the boat should be handy in a ghtbe it with guns, bar stools, or sts.
Hopefully things are peaceable enough aboard ship. Its the rest of the Verse you have to worry about. Contract negotiations always seem to go better when the other side is looking at you and your big friend with the even bigger gun.
Plenty of folk out there are ready for action, all for a fair cut of the prots and a private bunk. Socialite: Your boat will most likely not have a state ofcialor even a registered Companionon board, but a smart crew will have a swaia smoothtalker. Such a respectable-appearing individual has a way with words that can secure invites to the right events, diffuse heated situations with dangerous enemies, or talk port control into releasing a landlock when its past time you left the world.
Captain: Someone has to make decisions, give the orders, and lead the crew into and out of hellacious circumstances. The captain makes the nal call on all such matters, because his ship aint the rutting town hall and this aint no democracy. Downside is that he gets the blame when plans dont go as promised, and his name is usually the one remembered by potential enemies. Generally a ships owner is the captain, though captains can be hired for the job by someone with more money than qualications.
All this being said, most ships have to make due with crew pulling double or even triple duties. The captain and the pilot may be one and the same. The smooth negotiator could also be a fast draw and a dead shot. The reverse can also be said, as crew members can usually back each other up. Jayne certainly isnt the only person on Serenity capable in a ght, while Wash and Kaylee often work together to x the ships problems. Doesnt make it the truth, though. We all have to start somewhere.
What does not kill you, makes you stronger or some such old saying from EarthThat-Was. A right to the jaw from the Verse makes you tough enough to bear more of the same. When the Game Master begins a new campaign, he sets one of three heroic levels for the crew. This level is a yardstick that measures the crews competence and experience, and sets the tone of the campaign.
Most crews start out as Greenhorns those who are still learning their way around the. The difculties they face are challenging, but not likely to get them killed at least right away. As these characters gain more experience, theyll be ready to handle some real action. Of course, the GM can decide to skip all this and y his crew straight into epic adventures lled with danger. Some crews may include a mix of characters at different heroic levels, though such a mix should be agreed upon by everyone before a campaign begins.
As implied, youre still a bit wet behind the ears. Whether or not you are burdened with an overabundance of schooling, you lack experience. Some might say you know just enough to be dangerous. This usually means youre a nyen chingduh, which aint all bad. You could also be a person whos lived a relatively sheltered, quiet life.
What the Greenhorn designation really means is that youve got plenty to learn. Greenhorn crews know the basics of survival and they can handle lower-risk jobs.
Dont mean such jobs have to be boring. The advantage to starting at this point is that the characters have room to grow. They can develop their lives through play instead of starting in the middle, giving them a sense of immense satisfaction when they survive and graduate to higher status.
A Greenhorn character begins with 42 Attribute points see Attributes further on. Much like a certain transport ship, you have accumulated some mileage over the years. You have experience and you are good at what you do.
Probably learned a few tricks and can take some punishment before going down. Youve gambled on life and won the rst few hands, so you can now raise the pot a few times without too much fuss. A Veteran crew is known in the business. They have a rep, whether its deserved or not. Theyve moved on to bigger capers and theyve made their share of dangerous enemies. Still, they are probably living hand-to-mouth, needing each job to keep from going on the drift.
If you have a seasoned crew ready for some thrilling heroics, this is the level to start your campaign.
A Veteran character begins with 48 Attribute points. Ten armed men come to kill you, and you feel a twinge of pity for them before you start taking them out. You may have knocked over more than one Alliance facility in your unseemly career. A statue of you stands in some little town, where the folk sing songs for you each night in the local saloon.
This being the case, youve earned the benets along with the scars that come with hero territory. Big Damn Heroes are legends, known throughout the Verse for deeds either good or bad. Heroes have own into a mess of trouble and come safely out the other side. They are greatnot goodat what they do, and they have dangerous enemies in both high places and low.
Such reputations tend to make Big Damn Heroes big damn targets. A Big Damn Hero character begins with 54 Attribute points. Determine the Heroic Level for your crew the job of your GM. This gives you the amount of starting Attribute Points you have to spend. You must choose, at minimum, one trait each in Assets good stuff and Complications makes life interestin.
Assets can be bought with Attribute Points: 2 for a Minor, 4 for a Major. You may have a maximum of five Assets and five Complications. Each is rated in die types ranging from d4 to d12 the maximum for a beginning character.
The cost matches the type in Attribute Points 4 points for a d4, 12 points for a d12, etc. You begin the game with 20 Skill Points plus the points provided by your heroic level. Every Skill is rated by a die type. General skills may advance only to d6, and are then improved upon by purchasing specialties that begin at d8.
Otherwise, the costs are equivalent to those for Attributes. Hold off on the panic. No one is going to dangle you over a volcano or administer electric shocks. At least not until the campaign gets into full swing. What were looking for is a Character Concept. Decide on personal details such as gender, height, weight, home world and the like. Spruce up your background and history a tad further. Now youre ready to hit the Verse. Oh, got a name yet? Your Character Concept is the esh and muscle and other such that hangs on the skeleton.
Without it, the skeleton will just fall into a heap of bones. The same reasoning applies to your character: without a little something extra, your character is just numbers and, between the two of us, numbers are downright boring. Suppose you have an idea for a Browncoat whos trying to carry on after suffering the bitter loss of the Unication War. Such a character might take any odd joblegal or notto keep yin without submitting to the rule of the Alliance.
Mix in a Firey class ship and a erce loyalty to his crew, and you have Mal. Dilute the bitterness, amplify the military discipline, add a husband, and you have Zoe. Tweak the concept a mite further, and youve created a unique character all your own. The concept doesnt have to be overcomplicated. A few words might sell the idea. Every die in your pool that rolls a natural 1 called an 'Opportunity' not only doesn't count toward your total, but also causes some form of negative consequence for the characters to overcome.
Players may voluntarily reduce some of the dice in their pool to a d4, decreasing their likelihood of success and increasing the likelihood of a negative consequence, in exchange for "Plot Points" which may be spent in several ways to influence the game's plot.
Although the Firefly RPG is sometimes mistaken for a spin-off from Margaret Weis Production's earlier Serenity Role Playing Game, the two games were produced under separate licenses and utilize very different game systems.
Firefly Echoes of War: Thrillin' Heroics. The Firefly and Serenity Database Explore. On screen. Firefly TV series Firefly episodes 1. Reynolds" 1. Explore Wikis Community Central. Register Don't have an account? Firefly Role-Playing. Edit source History Talk 0.
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