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Sign in. Help and support Report a problem. Create Sprite Lab. My projects Account settings Sign out. Sign in. Help and support Report a problem. Course Catalog. Help and support. The unit concludes with students sharing the apps they develop with their classmates. Students expand the types of apps they can create as they learn how to store information variables , make decisions conditionals , and better organize code functions.
The entire unit concludes with a three-day open-ended project in which students must build an app that makes a recommendation about any topic they wish. Students learn to build apps that use and process lists of information. Like the previous unit, students learn the core concepts of lists, loops, and traversals through a series of EIPM lesson sequences.
Later in the unit, students are introduced to tools that allow them to import tables of real-world data to help further power the types of apps they can make. At the conclusion of the unit, students complete a week-long project in which they must design an app around a goal of their choosing that uses one of these data sets. Students learn how to design clean and reusable code that can be shared with a single classmate or the entire world. In the beginning of the unit, students are introduced to the concepts of parameters and return, which allow for students to design functions that implement an algorithm.
In the second half of the unit, students learn how to design libraries of functions that can be packaged up and shared with others. The unit concludes with students designing their own small library of functions that can be used by a classmate. Students explore and visualize datasets from a wide variety of topics as they hunt for patterns and try to learn more about the world around them from the data.
Once again, students work with datasets in App Lab, but are now asked to make use of a data visualizer tool that assists students in finding data patterns. They learn how different types of visualizations can be used to better understand the patterns contained in datasets and how to use visualizations when investigating hypotheses. At the conclusion of the unit, students learn about the impacts of data analysis on the world around them and complete a final project in which they must uncover and present a data investigation they've completed independently.
In this unit, students are asked to consider and understand the needs of others while developing a solution to a problem through a series of design challenges. The second half of the unit consists of an iterative team project, during which students have the opportunity to identify a need that they care about, prototype solutions both on paper and in App Lab, and test their solutions with real users to get feedback and drive further iteration.
In this unit, students develop their programming skills in App Lab while exploring the role of hardware platforms in computing. Note: This unit requires access to Adafruit's Circuit Playground board. Create Sprite Lab. My projects Account settings Sign out. Sign in. Help Us. About Us.
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