They will use the AI selected for that player, so they can act in many ways. See my save file list 29 Nana for all to see an example of what can be done with this. If amount of stocks is 4 and "P1: -1" and "P2: 2", Player 1 will have 3 stocks and Player 2 will have 6 stocks.
Spoiler The Crazy Mod allows the user to easily and fully add 2 CPUs in addition to the 4 human players no, not 6 human players. The P5 takes settings from P3, and P6 is copying settings from P4. Spoiler link to my save file I will list all changes I made for each custom games.
The default is like the tournament settings stock mode, 4 stocks, friendly fire on, 8 minutes. I have saved the default settings as number , and default tournament settings as number 99 for quick access If it is different from the tournament setting, it will be indicated.
The changes I write in the spoilers below assume the players will go through the Character select screen, because there might be some CPUs and characters already selected that will be replaced with the select screen. All of this is directly accessible by using my save file, this is more of an information page about what is changed. If you have any requests, just ask me in the topic and I'll add them to my list to make an official "custom game save file". Saturn, shrooms invi Spoiler 0.
Fight against up to 3 friends, and against Pikachu and Pichu to see who's the strongest Trainer! The players can now throw in any directions with the fancy throwing. Saturn Hot Potato Mr. Saturn game! Do not hold a Mr.
Saturn in your hand at 0 or 5 seconds on the timer or you're toast! And try throwing them to your opponents. You can also steal your opponent's weapon by pressing B right after grabbing him.
Shrooms Invi Invisible super Mushrooms drops, and the effect stacks indefinitively. Be careful where they drop, and Collect them to become stronger than your opponents. In case you become too big for your liking, you can use d-pad down to reduce yourself. Secret for you: Spoiler When a Mushroom spawns, they will always move toward the middle, that means they can never spawn to the right of the stage then go right.
Spoiler 5. Shroomstack In this Custom Game, the super Musrooms stays and grows the characters really fast! However, the players can spawn a Poison Mushroom in their hand to throw Z button to their opponent to make them smaller if they are too big to their liking. Both mushrooms spawn, so be careful when taking one. Throw All players have a various amount of items available as throwable items. You can simply change the teams to make a 2v2v2 or 4v2 or 3v2v1. CPUs settings are set at player 3 and 4.
Before starting the game, verify the player 3 and 4 are Team Grey or a different team from the rest, grey is cooler though. The best is to select characters without the graphicselect, just in the CHAR SELECT, choose the stage and start, as the graphicselect will make more changes than needed and will need some readjustments.
CPUs are giants hit harder, are bigger, and have 1 stock. Players have 2 stocks each. We're doing a 4p Party: Which player can heal the fastest then suicide? Let's the fastest win. Rule: Heal fast, then suicide. Air Arena 2 This custom game uses the aerial arena for some Project M 3. Touching any border of the screen makes you a gone character.
Both 2nd jump and 3rd jump are infinite, so SpecialFall is impossible. Shroom bomb Another minigame! With d-pad down no cooldown , deadly mushrooms appear over your head. Move toward your opponent and drop your deadly swarm of shrooms to kick him out instantly without being touched by them. Made for 2 vs 2, where a player has a food dispenser and the other player has a strong nuke which can deal massive amount of damage. Just choose the characters and start. Choose your favorite gun and force these animals to use their reflectors to what it's supposed to do.
The warp star becomes a super strong recovery tool, useable from under the field to jump back onto it. Choose between the Flipper and the Motion-sensor mine to control to limit the space of your opponent s around you.
You can also use red shells to wipe out the mines placed strategically by your opponent or to control the ground and combo with it. Fire N ice You can fight using the Freezie and Fire flower. This sounds like a blue team vs red team ideal teamfight with each their weapon You can also use the 3rd command to remove the freeze on you, though it will remove your chance to get another offensive weapon for some time Monster rain This custom game is really starting to be crazy.
Every 4 seconds, a random enemy Goomba, Redead Octorok, Topi spawns above every player's head, flooding the battle field with all kind of creatures to fight. All players except player 4 have a d-pad down drop.
However, all players must be careful, as their items can be picked or used by the opponent. Player 1 is the giant, being bigger, better stats. The metal box's duration is 30 seconds, so you don't have to use one often and is dangerous if an opponent takes it before you. Player 2 is the support with his d-pad down dropping food to eat. Player 3 can drop poison shrooms, being able to shrink the giant for a short duration. Player 4 Being the warrior of the group, he doesn't have any items, but better stats instead.
By using them as weapons, obviously. Nana for all This really cool mode gives a Nana to any character! Now you can. This is done by setting the AI to Nana, and the amount of doppelganger to 1. I have reduced the amount of stocks to 2 because of the mechanic of the game, described below. Spoiler Nothing for now.
Spoiler Original Crazy Mod 1. Last edited: Mar 16, Achilles Smash Master. This is awesome! Thanks, Flieskiller. I wish we knew who he was or how to contact him now. Dan and I reverse engineered this mod to load our own custom code instead of his, and this was where 20XX Tournament Edition began. I'm really interested to know how fancy throwing and item steal work because those are killer cool features. There's just tons of awesome stuff here. Thanks for sharing your minigames too!
It looks like I was wrong, my memory tricked me. I had the memory that loading on a. I tried with Nintendon-t, the moment I selected the Name Entry menu, it crashed. I edited the main post with this new information. Joined Nov 24, Messages Last edited: Dec 20, Doq Smash Lord. Iirc the Nametag exploit doesn't even work on an actual Cube, but don't quote me on that. However, Nintendont is more like a loader, which behaves differently, including to execute the Name Entry hack.
As I've tested, it froze when I opened the Name Entry menu. I can't edit the Crazy Mod save file, so I can't help you to make it compatible with Nintendont. If you have any questions on if it's possible to make the Name Entry execute without problems on Nintendont, I'd ask Dan Salvato instead, as he's working on the Tournament Edition of 20XX. DoctorKirby said:. I could never get the Crazy Mod to work with Dios Mios. It always froze once I clicked Name Entry. What loader are you using?
That's true, I have memories of it not working, the working again, maybe I should investigate more I'm using Dios Mios lite on Homebrew channel, with a 16gb SD card formatted with 64kb clusters maybe the clusters change something. Last edited: Dec 21, Like what do you actually click on in the Homebrew Channel to launch the game? Joined Oct 8, Messages I've been waiting for an update on 20XX TE for a month or so now with no real news on it.
I'm just asking that you supply a nearly empty Crazy Mod exploit memory card save and show how to implement your custom code, such as the code for Flash Red on unsuccessful LCancel. Obviously you can't just take AR codes and plug it into the CM save file, but I assume it would be similar to how you permanently write AR codes to an ISO, by applying the AR codes, observe what code has changed in memory in Dolphin then writing that back to DOL before reburning the iso.
You should be able to observe what code has changed in memory, store that in the save file and then somewhere in the save file is a pointer I'm sure saying "Begin writing code X at Address Y". Since we're not worried about completely recreating the debug menu or any of that, I would think this would be relatively simple to explain and illustrate.
Since I only know Achilles and InternetExplorer have personally worked to reverse the way CrazyMod works, I'm basically asking one of them for this information. I do understand if you guys are too busy but I think something like this that could be written and so easily executed on unmodified machines would greatly boost interest and participation in Melee modding which would would help to take some of the burden on you guys.
I for one am going to start with IE's video on modding and go from there working to reverse the mod. If no one else has the time, I'll post a tutorial documenting my journey through reversing the mod as time permits. Thanks for all you guys do. Amazing this has been around since Play best in Chrome. Play with your favorite character and beat everyone else in this fun fighting game of the year adapted to your computer!
Face off against the most beloved Nintendo characters in Super Smash Bros and prove that you're making dough, combos and some master hits to KO your opponents. This should go without saying, but do NOT attempt to use this mod with a memory card that has saves you care about in your Gamecube!. Part 1; Community. Download Crazy Mod Here. Well this is my 3rd mod and its my 1st mod in version. This is useful for matches with six players where everyone is the same fighter. Without this two people were always stuck looking identical to the cpus Added debug menu option to change the scale factor for big and small mushrooms.
I believe this is a global setting. Added d-pad item moves. A more expansive version of the d-pad down drop. A health penalty can be applied and there's a forced delay before the move can be used again. Items appear in your hand, ready to use. Instant items warp star, hammer activate immediately.
This is really funny if you're a corpse in stamina mode and you activate a hammer. Known bug: If you spawn an item in your hand while you're dying, sometimes it appears as if that item is always there, even when you're actually holding something else. Other features: This mod can charge you coins instead of health, refusing to give you the item if you don't have enough money.
Memory card filename changed, so that settings for crazy wParam mode don't conflict with original mode. Done in anticipation of saving settings to memory card. Added a way to play bonus mode matches from debug menu.
Matches where most points wins. Added global settings on debug menu to change the duration of star, mushroom, bunny ears, metal box, cloak, and hammer Added global settings on debug menu to control how many 'dopplegangers' each player gets. These characters spawn with you at the start and fight as cpu characters on your team until they die. Disable name entry needed for both future memcard setting saves and the no-disk-swap load method. Fixed the things causing some of the stages on the debug menu to crash.
Dummy, Ice top, the ice top adventure, and the trophy grab stage now work. Added a way to toggle deadly mushrooms off and on for both large and small mushrooms. Added a way to toggle 1 hit kills on and off. Specifically: any frame where your damage does not equal the damage you started the round with will trigger your death.
Added an option to have players become invisible slightly different from the cloaking device mode; in this case your character model isn't drawn, you have to judge where you are from shadows and other effects. Added an option to toggle items invisible or not. This also makes many projectiles invisible as well. You won't know what item you picked up until you throw it. New item, the POW block, added. The POW looks like a red metal box.
When picked up attacking it does not work everyone currently on the ground is damaged and sent skyward. Spawning of the box is always a percentage chance that any given item will be the metal box; the percentage must be ajusted if you're disabling items with item switch. Added a toggle to enable or disable the normal item timeout.
If the timeout is disabled, items stick around until picked up or until the match ends. Added a toggle for fixed camera. Used three otherwise useless stage select options to enable playing on the three trophy event stages goomba, entei, and majora's mask Re-wrote the debug menu button control function. The debug menu can now be controlled by any player, and allows use of the d-pad and c-stick.
The c-stick is always considered to be in 'turbo' mode. Falcon and other changes of that sort. This freed up space for extending the 'fight' menu later. Made dummy a useful, playable stage.
It is now called 'Aerial Arena', because it is completely blank and perfect for air matches. Fixed camera is highly recommended.
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