How to download mod simplerockets






















With the 0. The initial release of mod support focused primarily on the core modding framework, part creation, and some UI related modding. The goal is to continue to add additional support and features over time. The most notable thing we did not do for this release is planet modding. With the planet builder on the horizon, we held off on planet related modding for now since we are not yet sure how planet builder related changes would impact things. You are still welcome to experiment with it, but just be aware that things may change in the future.

When we first started SimpleRockets 2, we started with the same modding framework we used in SimplePlanes. All interaction with the game was done via a few SimplePlanes mod tools assemblies and more advanced mods needed to use lots of reflection to access anything in the core game assembly.

During the development of SR2, a few Unity updates really opened the doors and allowed us to take things to the next level while also simplifying implementaion. To give modders as much control as possible while avoiding painful reflection-based code, we have included most of the game's assemblies in the mod tools package for use by modders. Because of this, there was no longer a technical need for a modding API separated out into its own assembly, however we were way too far down this path when these changes were made, so it's here to stay.

We recommend trying do most stuff via the ModApi namespace may be more stable between updates , but if you want to do some advanced stuff, by all means, access whatever you need from wherever you need it. The game does not currently support the Steam Workshop but it is something that we are considering. Maybe, please ask! We would love to help, but we can't always predict what you may want or need. Let us know what exactly you need and we can see what we can do to help.

Azamwasgamingnowismakinggames Custom parts are supported. We don't have a tutorial, but there is some documentation in the mod tools project. Also, some of the mods posted in the mod section have links to source code that may help. Mrmaraunet You might need to do a combination of the two.

Some crafts that are loaded in the scene have not written their XML to file yet, so the LoadCraftXml method would throw an exception. You should probably attempt to use the craftNode. Help on mod installation: Here Update For those who have the mod already installed, please redownload this new version that should work with newer versions of SR2.

Designer Tool. JekAAD A moment of silence for your phone then FelixFan1 the mobile experience would be way better.

Hey can you make this avalible on mobile like in SimplePlanes? To make the installation of mods easier, file associations should be set up such that you can open a mod directly such as by double-clicking on it and it should launch the game and automatically install the mod for you.

If you want to uninstall a mod, you will still need to navigate to the Mods directory listed above and manually delete the file. If the game doesn't appear to load any installed mods, check the Mods directory above and make sure there are no. If there are, delete those. The library folder may be hidden by default, so if you have trouble finding it, check out the article here. Though mods are automatically installed, they are not automatically enabled.

You will still need to enable the mod in game see the Managing Installed Mods section below for more info. Clicking the "Mods" button in the main menu will take you to a menu with a list of installed mods. Mods that are currently enabled will have a checkmark next to their name.



0コメント

  • 1000 / 1000